Essay on the characterisation in 2d animation.
The main problem that animation faces is that it is an overtly fake diegetic form. The viewer is presented with a constructed reality of drawings and paintings, which may represent the real world, but unlike photographic film, does not look like it. The challenge therefore is to create characters that may believably inhabit their particular diegetic reality. Animators have strived to find a way to resolve this issue through their character design and an awareness of how to deliver narrative information through their characters. This essay will illustrate the solutions that animators have found to make their audiences believe what is put in front of them.
In 1914 Winsor McCay took up the (self-imposed) challenge of making dinosaurs live again via animation. The result was Gertie the Dinosaur a semi-live act with McCay performing onstage with the projected film behind him. Gertie herself was obviously an animated projection and to make her believable she had to have a strong individual character.
McCay achieved this through his own ‘interactions’ with the character of Gertie. He talks to her and asks her to perform tricks, which she obliges to do. We are also drawn attention to the fact that she is thirsty and she drains a lake. The performance would climax with her picking up McCay (as he exits the stage.) and bounding of the screen with him on his back.
Through this series of call and response between the live action McCay and the animated Gertie, McCay creates the illusion of human understanding within the animated dinosaur. There is also at one point a look of glee in her face after a fight scene when she throws the defeated mammoth into a lake. Through the human interaction and the animation McCay has anthropomorphically endowed the animated creature with human emotions: he has made her…
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Tags: 2d, animated character, characterization, Max Fleischer, McCay, rotoscope

